MDM-SOUL.EXE

Role:

I was the lead 3D artist in the team. I was responsible for most of the environment modelling and all the texturing. I also made 2 animations for the final presentation.

Software: 3Ds Max, Photoshop and Unity.

Project:

SOUL.EXE was a group project we did in 3 weeks. It was an interactive story we built using Unity engine. The player could control two robots to review the whole story. Depending on the different robot you chose, the player would see the story from different perspectives.

Lesson learned:

It was the first time for all of us to use Unity to make this 3D interactive story, so except using 3Ds Max, I also learned how to export 3D models with detailed texture to Unity and how to fit engineer’s need to reduce the polygon and find the balance. Another 3D artist was using Maya, so I also learned how to import his model to FBX format.

I also made 2 short presentation animations to show the  making of BUNKER and FACTORY scene in Photoshop. Photoshop CS4 could now make animation in 2D and 3D at the same time. That’s amazing.


View our project (Unity Player Plugin needed)