MDM-SOUL.EXE

Role: I was the lead 3D artist in the team. I was responsible for most of the environment modelling and all the texturing. I also made 2 animations for the final presentation. Software: 3Ds Max, Photoshop and Unity. Project: SOUL.EXE was a group project we did in 3 weeks. It was an interactive story we built using

(Read More…)

Tags: , ,

2010 Vancouver Winter Olympic Games-CODE LIVE-CHLOE

Role: I was the 3D artist and was responsible for designing and modelling the 3D game scene and rendering an animation for 1 mini Flash game. Software: CINEMA 4D, 3Ds Max and Photoshop. Project: CODE LIVE – CHLOE (Collaborative Hallway-Lit Obstacle Experiment) was a group project we did in December 2009, CODE LIVE is a series of

(Read More…)

MDM-She’s from Asia

Role: I was responsible for environment art and project management. First I used illustrator to create 2D background, then modelled in 3Ds Max, rendered using Swift and edited the final animation in Flash. Software: Illustrator, 3Ds Max, Swift and Flash. Project: SHE’S FROM ASIA was a 3-minute short animation we made in 3 weeks. The story was talking

(Read More…)

© Xiao Rui Li