2010 Vancouver Winter Olympic Games-CODE LIVE-CHLOE

Role:

I was the 3D artist and was responsible for designing and modelling the 3D game scene and rendering an animation for 1 mini Flash game.

Software: CINEMA 4D, 3Ds Max and Photoshop.

Project:

CODE LIVE – CHLOE (Collaborative Hallway-Lit Obstacle Experiment) was a group project we did in December 2009, CODE LIVE is a series of events for 2010 Olympic Games in Vancouver, and the purpose of the project to promote the events. We designed an interactive installation to allow people to step on a floor and gain points based on whether they stepped on the right tiles or not. So besides building the real pressure sensitive construction, we designed 3 mini games in Flash and used Arduinos to integrate the software and hardware.

Lesson learned:

Learning CINEMA 4D was a hard but delightful process, of course, learning was always not easy, but the final result was quite encouraging, after this project, I loved using CINEMA 4D.

This is a concept art, but finally we exported them into Flash, so the bottles, cans and dolls wouldn’t have that many details, and you couldn’t see the shadows of items either. That’s a regret.

For a more clear vision of how my concept looks like, go to my vimeo part 1, part 2, part 3.

Thanks for my dear team members. Milim, Sonu, Carmen, Sagar, Jeunessa, Ryleigh, Alice, Nick and Anshul.