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Posts Tagged ‘Unity’:


UBC-Gold Mountain Guest

Role:

I was primary the 3D artist in the team, responsible for modelling, texturing and detailing the main game scene and 11 buildings.

Software: 3Ds Max, Photoshop and Unity.

Project:

Gold Mountain Guest is a playable 3D online storytelling experience, and a part of “Chinese Canadian Stories – Uncommon Histories from a Common Past” – a collaborative project between the University of British Columbia, Simon Fraser University and various campus and community-wide partners.

Playable Demo available here(Unity plugin required).

As below, I post some screenshots of the main building and some small vintage-style buildings I modeled and partially textured in the game.



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MDM-Vancouver Public Library

Role:

low-polyed 3D models and imported the models into Unity, and was also responsible for assisting the manager with the final presentation.

Software: 3Ds Max, Unity and Flash.

Project:

BVW-VPL(Building Virtual World – Vancouver Public Library) was a group project we did in October 2009. In this project, we built an interactive 3D navigation map prototype of Vancouver Public Library. VPL was a landmark in Vancouver, its unique look made it a must-see interest in Vancouver.

Lesson learned:

Teamwork is the key in this project. At the same time I was working at another project using Unity, so I was the only person who can hook up the 3D model and Unity. Our goal of this project was not to create a perfect model of Vancouver Public Library, so we spent most of our time on ideas and Unity coding.

 

Document of Vancouver Public Library model

A lot of thanks for my dear team members. Azhar, Clark, Sonu and Moe.

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MDM-SOUL.EXE

Role:

I was the lead 3D artist in the team. I was responsible for most of the environment modelling and all the texturing. I also made 2 animations for the final presentation.

Software: 3Ds Max, Photoshop and Unity.

Project:

SOUL.EXE was a group project we did in 3 weeks. It was an interactive story we built using Unity engine. The player could control two robots to review the whole story. Depending on the different robot you chose, the player would see the story from different perspectives.

Lesson learned:

It was the first time for all of us to use Unity to make this 3D interactive story, so except using 3Ds Max, I also learned how to export 3D models with detailed texture to Unity and how to fit engineer’s need to reduce the polygon and find the balance. Another 3D artist was using Maya, so I also learned how to import his model to FBX format.

I also made 2 short presentation animations to show the  making of BUNKER and FACTORY scene in Photoshop. Photoshop CS4 could now make animation in 2D and 3D at the same time. That’s amazing.


View our project (Unity Player Plugin needed)

BUNKER scene, I did all the modeling and texture in 3Ds Max.

FACTORY scene, I did some of the modeling and all the texture in 3Ds Max.

JUNKYARD scene, I did all the modeling and texture in 3Ds Max.

 

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© Xiao Rui Li