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Posts Tagged ‘Flash’:


Pacific Wild-Virtual Rainforest Initiative

Role:

I am the lead graphic designer and am responsible for the layout, buttons, and theme designs for the educational games.

Software: Photoshop, Illustrator, SketchBook and SMART notebook.

Project:

We worked remotely with Pacific Wild in conjunction with the First Nation schools (Grade 5-7) in Bella Bella and Hartley Bay to provide Smart Board educational modules and customized interactive games that featured Pacific Wild’s media content.

4 different background themes I design for the educational class activities.

icon palette for website

design progress

Click here to view the website mockup

The title page I designed for the class activity “Spot the Difference”, click here to play.

The title page I designed for the class activity “Bear Necessities”, click here to play.



2010 Vancouver Winter Olympic Games-CODE LIVE-CHLOE

Role:

I was the 3D artist and was responsible for designing and modelling the 3D game scene and rendering an animation for 1 mini Flash game.

Software: CINEMA 4D, 3Ds Max and Photoshop.

Project:

CODE LIVE – CHLOE (Collaborative Hallway-Lit Obstacle Experiment) was a group project we did in December 2009, CODE LIVE is a series of events for 2010 Olympic Games in Vancouver, and the purpose of the project to promote the events. We designed an interactive installation to allow people to step on a floor and gain points based on whether they stepped on the right tiles or not. So besides building the real pressure sensitive construction, we designed 3 mini games in Flash and used Arduinos to integrate the software and hardware.

Lesson learned:

Learning CINEMA 4D was a hard but delightful process, of course, learning was always not easy, but the final result was quite encouraging, after this project, I loved using CINEMA 4D.

The alpha tile we are testing in hangar

build can, bottle and model in 3Ds Max, render in Cinema 4D

a final render in Cinema 4D

This is a concept art, but finally we exported them into Flash, so the bottles, cans and dolls wouldn’t have that many details, and you couldn’t see the shadows of items either. That’s a regret.

For a more clear vision of how my concept looks like, go to my vimeo part 1, part 2, part 3.

Thanks for my dear team members. Milim, Sonu, Carmen, Sagar, Jeunessa, Ryleigh, Alice, Nick and Anshul.



MDM-She’s from Asia

Role:

I was responsible for environment art and project management. First I used illustrator to create 2D background, then modelled in 3Ds Max, rendered using Swift and edited the final animation in Flash.

Software: Illustrator, 3Ds Max, Swift and Flash.

Project:

SHE’S FROM ASIA was a 3-minute short animation we made in 3 weeks. The story was talking about how we saw the relationship between Canada and Asian countries in the future.

Lesson learned:

The time for us was really limited, so our timeline was quite busy. We tried to use new technology to make this 2D animation quite different. In the beginning of the project, we just used Flash to create it, but later, for a better art, we made the different background in layers, and imported them into Premiere to use camera to make a feeling of field depth. It took us so much time to figure out how to transform from Flash swf to Premiere, but it’s worthy.

 



© Xiao Rui Li