I’m the lead UI designer for the iPhone app and website. I was also responsible for the logo design and graphic design.
Software: Photoshop, Illustrator, HTML+CSS and Interface Builder.
Project:
Eatz is an iPhone application and website project to find restaurants and deals in the Greater Vancouver Area. It’s under production by our team, please feel free to check the news here.
I am the lead graphic designer and am responsible for the layout, buttons, and theme designs for the educational games.
Software: Photoshop, Illustrator, SketchBook and SMART notebook.
Project:
We worked remotely with Pacific Wild in conjunction with the First Nation schools (Grade 5-7) in Bella Bella and Hartley Bay to provide Smart Board educational modules and customized interactive games that featured Pacific Wild’s media content.
4 different background themes I design for the educational class activities.
I am the lead layout artist who design the overall layout.
Software: Indesign, Photoshop, Illustrator and Acrobat.
Client:
GameTheory Magazine is a bi-monthly free digital magazine I’ve been doing the layout design for. Here is the preview of the latest issue, so you cannot checkout the steaming video. For the full version, you can go to www.gametheorymag.com and download it.
I was responsible for environment art and project management. First I used illustrator to create 2D background, then modelled in 3Ds Max, rendered using Swift and edited the final animation in Flash.
Software: Illustrator, 3Ds Max, Swift and Flash.
Project:
SHE’S FROM ASIA was a 3-minute short animation we made in 3 weeks. The story was talking about how we saw the relationship between Canada and Asian countries in the future.
Lesson learned:
The time for us was really limited, so our timeline was quite busy. We tried to use new technology to make this 2D animation quite different. In the beginning of the project, we just used Flash to create it, but later, for a better art, we made the different background in layers, and imported them into Premiere to use camera to make a feeling of field depth. It took us so much time to figure out how to transform from Flash swf to Premiere, but it’s worthy.