2D illustration

Tool: Photoshop, Flash, Painter, Sketchbook.  

3D environmental modelling/texture/light

Tool: 3DsMax, V-Ray.

UI/ Graphic design

Tool: Photoshop, Illustrator, Interface Builder, Fireworks.

Motion Graphic

Tool: Premiere, After Effects, iMovie, Neo3D, StereoMovie maker.

Quadro Media-Eatz

Role: I’m the lead UI designer for the iPhone app and website. I was also responsible for the logo design and graphic design. Software: Photoshop, Illustrator, HTML+CSS and Interface Builder. Project: Eatz is an iPhone application and website project to find restaurants and deals in the Greater Vancouver Area. It’s under production by our team, please feel

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Pacific Wild-Virtual Rainforest Initiative

Role: I am the lead graphic designer and am responsible for the layout, buttons, and theme designs for the educational games. Software: Photoshop, Illustrator, SketchBook and SMART notebook. Project: We worked remotely with Pacific Wild in conjunction with the First Nation schools (Grade 5-7) in Bella Bella and Hartley Bay to provide Smart Board educational modules and

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Dailynet.ca

Role: I’m the UI designer and graphic designer for dailynet.ca. I am currently working on the upcoming web interface design which will be launched at the beginning of 2012. Software: Fireworks, Photoshop and Illustrator. Client: Dailynet.ca is a Victoria based website. It’s rapidly growing and its target user is 18-35 Chinese news reader.

Neutralvibe-Game Theory Magazine

Role: I am the lead layout artist who design the overall layout. Software: Indesign, Photoshop, Illustrator and Acrobat. Client: GameTheory Magazine is a bi-monthly free digital magazine I’ve been doing the layout design for. Here is the preview of the latest issue, so you cannot checkout the steaming video. For the full version, you can go to www.gametheorymag.com

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UBC-Gold Mountain Guest

Role: I was primary the 3D artist in the team, responsible for modelling, texturing and detailing the main game scene and 11 buildings. Software: 3Ds Max, Photoshop and Unity. Project: Gold Mountain Guest is a playable 3D online storytelling experience, and a part of “Chinese Canadian Stories – Uncommon Histories from a Common Past” – a

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MDM-Vancouver Public Library

Role: I low-polyed 3D models and imported the models into Unity, and was also responsible for assisting the manager with the final presentation. Software: 3Ds Max, Unity and Flash. Project: BVW-VPL(Building Virtual World – Vancouver Public Library) was a group project we did in October 2009. In this project, we built an interactive 3D navigation map

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© Xiao Rui Li